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Class Guides

Fury pve

Fury pvp

Quick short guide for playing fury, mostly designed for pve but the rotations and stats priorities can also be applied in pvp. This is valid as of patch 4.0.6.and above. The way some skills scale might change with future patches but the principles should remain the same.

Skill priority: you want to use Colossus Smash every time it is off cooldown, you take the enemy armor down you do more damage with the rest of your abilities.

Bloodthirst is 2nd highest on priority. Raging blow is 3rd. When looking at RB vs BT. RB is superior as damage per point of rage is concerned. With the same amount of rage you will do more damage with RB then with BT.  But why you might ask me.  How can the ability that does the most damage per point of resource be weaker one?

It’s because of the short cooldown of BT. BT has only 3 seconds cooldown. Suppose both RB and BT come of cooldown at exactly the same time.

Using RB before BT would delay BT by 1.5 seconds, doesn’t seem like much but that is 50% of it’s total cooldown. Resulting in a signigicant dps decrease each time. On the other hand if you would delay RB by 1.5 seconds out of a 6 seconds cooldown a dps loss would still be there, but less powerful.

Now don’t get me wrong, you don’t want to delay the use of any ability overall. What you should be aiming to master is to have every global cooldown covered, always hitting with something. And this is how a rotation is created that revolves around using bloodthirst and then whatever other ability you have off cooldown. Use BT then RB , Use BT again then the instant slam. BT and battle shout, BT and Colosus Smash as it comes off cooldown.

I have an addon called watcher that I use to see the cooldown of my abilities. Any class can use this addon and put their abilities in a priority order as they see fit.Power auras displays Colossus Smash whenever it’s off cooldown to the left.

I use Icehud to display my rage bar close to my abilities, so whenever my rage spikes over 60 I use Heroic Strike.

Heroic Strike is a rage dump ability, it has the lowest damage per point of rage, use it only to get rid of extra rage and transform that extra rage into extra dps. During  bloodlust/heroism, when I get lots of extra rage, I also like to activate inner rage to be able to use heroic strike more often and not loose out on any rage, but I’m always weary, especially in the begging of a fight, not to steal agro from a tank.

I use berserker rage whenever it’s of cooldown and I am not enraged. It is especially useful because it allows you to use Raging Blow more often. You will notice I have it located fairly close to my rage bar so I can spot it easily when it is off cooldown.

 

When it comes to AOE start using cleave instead of heroic strike. It’s also a good idea to activate Inner Rage to be able to spam cleave more. Use Whirlwind on 3 or more targets.

Under 20% simply spam execute.

As far as stats are concerned, strength is your most important one. You wanna gem strength as much as you can, then gem str+ hit or strength + crit depending on the socket.  You should be hit and expertise capped from your gear. I have about 7% hit now. Anything from 5% to 10% is good and should provide adequate rage generation. What’s important to do is to reforge any extra hit, expertise or haste into crit and mastery.

Crit is important because it activates flurry, mastery improves raging blow. If the priority changes with the patches I will write it here.

Playing fury in pvp is very similar to playing it on pve. The more you are on him, the more you can do your dps rotation. Most important thing is that you let your healer know when you activate your Death Wish and Recklessness and you are going for a kill so that he can keep you unrooted and dispelled and you can get that kill.

Below this video you will find links to what I find to be the best talent specs and glyphs for fury.

 

This guide is meant for players that are currently leveling a warlock or are thinking about leveling one.  If you are in a hurry and want a short answer, then that answer is destruction. Play destruction and you will be fine. If you are curious and wish to know why, then keep on watching.

I decided a while back that I would level a warlock to better understand the class. So before I leveled him I asked a couple of high rated locks what leveling spec is best to take. Surprisingly enough most of them said I should go demonology. And I said ok? But why? And their reply was because now, since cata, the demo lock can get the felguard pet from level 10, which is awesome, he will kill everything for you.

So I said ok, I went ahead and tried it.  And I was ok. It was going pretty dcent but not terrible exicinting. The play style as demo spec revolves around using your pet and abilities from both destro and affliction specs. The problem with demo is that you don’t have some sort of protection on you when you pull mobs of your pet, and you do end up pulling mobs of your pet if you do some decent damage and tend to find against more than just one target.

The thing is,  it’s not that demo is bad, it’s that the best pet for warlock 4 leveling is without doubt the voidwalker. Why the voidwalker you ask. No not because of his taunt, not because of his extra health, but because of that magnificent shield that he can cast on you. Keybind it and it’s as if you are rolling with an enslaved pet priest. As the shield lasts 30 seconds out of a minute, it means you are hardly taking damage, also your pet is taking less damage because mobs that go on you don’t damage him. Which in turns means you don’t have to heal yourself or your pet as much which in turn results in great efficiency and leveling speed.

The damage from the imp or the felguard falls below the efficiency of that shield. And so if it’s not worth playing with a felguard, demonology looses much of it’s appeal. I tried affliction next. The power of affliction comes from dotting multiple targets at the same time, and not really doing any direct damage to them with spells like shadow bolt, just having them killed by dots. It’s best to put enough dots on a target so that the dots are almost finished just as he dies.

The order of dotting is: Agony, Corruption, Unstable Afliction.

More targets dotted at the same, means more damage done and faster leveling speed. You see me here I’m with this lock at around level 40 trying to dot and kill 3-4 targets at the same time. The major problem with having 3-4 targets on me or my pet, constantly , is that I somehow have to absorb, heal or kite thorough all that damage.  The pet heal is pretty powerful but the self heal, drain life, is not as efficient as you might think. My target will die anyways from dots i might as well use a bandage.  Kiting is not that effective either.

In places where mobs are close to each other affliction does relatively ok. But in more open areas, where mobs are further from eachother, my pet has to run up and down, from mob to mob, I can’t dot 3 targets at the same time without getting some agro, and I have to run back and forth between corpses to pick up the loot.

Afliction becomes a lot more interesting and more efficient once i got soul swap and i glyphed it. I can now basically apply all the dots on one target in just on single cooldown. This helps affliction a lot but it doesn’t eliminate the inefficiency from having to heal some damage. A dotted mob is still an alive mob that is doing damage, at least for a while.

And this brings us to destruction. In order to best compare destruction and affliction through levels 1-50, I went ahead and leveled a completely new warlock. You will notice this guy is alliance. I found that destruction is without doubt the best leveling spec for warlocks. Not only do I find it the best for warlock I find that it is the best and fastest leveling spec in the game. I’ve tried fire mage specs, hunter spec, dk specs, I’ve tried all classes,  nothing, nothing does as well as destruction.

Destruction brings together all that is fast about leveling. It kills single targets  incredibly fast, it’s ranged, it slows by default, and it has enough survivability. The point when playing ranged is that you want your target to die before he reaches you, and destruction does just that, beautifully and surprisingly a lot better than fire mages.

In the early levels, i pulled my target with Immolate, I then followed that with a Conflagrate, which not only does massive damage but it also slows them because of the talents in  Aftermath. By this time the target should have less than half hp, 1 or 2 searing pains that crit, and that’s it, target is dead. Searing pain will crit because you have talens for that. Occasionally a mob from a group survives long enough to  reach me but that’s what the pet shield is for.

Later on, all that is added is a soul fire in front of the initial Immolate, kinda like a pyroblast.

I’m in outland now at 58, and here is how demo works on a character is only wearing half of his gear. I took down all my heirloom items: as in both trinkets , weapon, chest and shoulders. A dramatic decrese in spellpower. Yet still the warlock does ok, it still kills relatively fast. I need to sit down and get mana more often, but that is not a major issue.

Rotation becomes a bit more complicated as you level up and get Incinerate and Chaos bolt , which seem to be more effective than Searing Pain and Soul Fire.

If possible try to keep the bonus spell haste from Soul Fire up, use Immolate and  then conflagrate. Follow that up with chaos bolt and finish him of with Incinerates.

 

The play style of  many classes has changed since patch 4.0.1 . It is important, especially for pvp to have a decent knowledge of the more important changes that were done not only to your class but to the other classes as well… so that when you get nuked, stun locked silenced stuff like that, you will know who did what against you and you will be able to figure out more easily a strategy for defeating your enemy.

Heal reduction also known as mortal strike effect. We had our usual heal reduction classes: warrior , rogue , hunter. These classes had 50% heal reduction and shadow priests were also in the mix with 20% reduction. Now, after patch, all of the above classes got 25% heal reduction. That lasted for a short while, and now the effect was reduced to 10% for the above classes, well except rogues I believe.  But I fear rogues will have the same fate. So I guess classes  that used to have a decent ms effect aren’t too  thrilled right now about the change. The overall reduction to the ms effect  is substantial and it unfortunately makes classes look more alike.

Additionally mages can now also join the ranks of the ms classes if they choose to spend 3 talent points in the 2nd tier of frost, those talents are accessible by all mage specs. Don’t know what to make of this really, I would have said, ahh mages are overpowered now. They can cc they can survive they can slow and they have heal reduction. But ah w8, it’s only 10% nvm them.   Also warlocks get that 10% heal reduction, but only warlocks that play demonology and have the Felguard pet. Classes that used to have 50% heal readuction, they should feel nerfed.

The classes that don’t have ms effect right now and are dps are: paladins, shamans, druids, death knights, aliction/destro warlocks. These classes are however capable of dispelling cc-es , as in magic effects and have increase healing options. Well maybe except for death knight, DKs can’t dispel , perhaps he will get some sort of hot purging ability.

Warriors can now interrupt in arms,  they also get a 5 second stun. If warrior is nuking you, trinket the stun, if you are healer and warrior is nuking your dps, you might be better of saving the trinket for the fear.

Retri palas get interrupt through talents and boomkins, well, boomkins get a silence effect. It’s the Solar Beam that comes down from the sky, it silences ppl that are standing inside it. Resto druids can now dispel magic effects, most notably polymorph and fear.

Rogues will live up to their names of stunlock machines. Their kick can be more dangerous than ever, especially because of the glyph. The glyph increases the cooldown on kick by 4 seconds, but it reduces it by 6 if the kick was successful.  So against rogues fake casting and instant spells are your salvation.

Other important abilities that you should know of and that relate more to utility than damage: Retris now get a significant speed increase, it’s 45% speed increase for 4 seconds if they judge a target that is further than 15 yards from them. On the other hand , warlocks, they are now better able to slow down targets. In destruction, they can daze for  5 seconds every 8 seconds, and in affliction they can slow by 50% without the significant penalty to their dps that they used to have.

Another interesting ability that affliction locks get is Soul Swap. This ability can be used to transfer dots from one target to the other, unglyphed. So you can basically take out the dots from a target and you quickly reaply them on another target. Furthermore, if Soul Swap is glyphed, then it no longer takes out the dots from the target you initially use it on, it leaves them there. So if glyphed it can roughly double their dots.

Discipline priests have more ways of being aggressive, especially in the archangel spec.Damage done through smite  improves healing and helps with mana regen. So I think we will be seeing highly aggressive 2vs2 combos, rogue priest with both rogue and priest locking down  and nuking one healer.

Bm Hunters should do better at , well… surviving and keeping distance from their enemies. Crouching Tiger, Hidden Chimera is a talent that reduces their disengage  cooldown when hit by phsysical attacks and  their deterrence cooldown when they are hit by spell damage.   The heal reduction doesn’t come from aimed shot anymore, but through Widow Venom, a shot that is available to all hunter specs.

Fire mages get an effect similar to the subtlety rogues cheat death. As in when they are just about to be killed, they instantly get 40% hp back. 1 minute cooldown on the effect.

Dk’s don’t have that 90% slow anymore, It starts at 60% now. They have however more resilient diseases, provided they are Unholy. At 85  any dk specking into the 2nd tear of unholy will be able to get resilient infection. This is  a talent that causes dks to get a free regenerated rune when a disease gets dispelled. Until 85 comes,  only full unholy can get this talent. Furthermore, full unholy has a talent that makes targets affected by death coil completely immune to dispel disease.So actually dispelling death knight diseases becomes a more questionable decision.

Frost dk’s are better at burst damage but they are more susceptible to slows and dispels. Blood is the tanking spec for dk’s now, and death knights that aren’t blood will have a harder time healing themselves, especially if you kite them.

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