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Arenas (with commentary) S09

We have hunter right there in my team. Not too often you see hunters in 2vs2 because of loss issues. I am resto druid we going against rogue mage. They open on hunter. I get out of cloak with rejuv and lifeblooms on hunter. Immediately I get pollyed cus of bad positioning. I insta trinket do regrowth and get blinded full duration. Hunter at 50% with only 2 hots on him. Now with only one hot on him he goes deterrence. I’m thinking I will save him after blind but I only get one lifebloom and I’m sapped, 3 seconds. Rogue gets scatter and he knows a trap is soon to follow so he trinkets scatter to escape the goddamn trap. Mage puts another polly on me. I use nature’s swiftness for an instant cyclone on rogue just as he vanishes. U will notice he is in cyclone yet vanished.

Hunter is almost dead. I’m counterspelled now. Then I get deep freeze. Then check this one out this is the killer one right here it’s ring of frost with smoke bomb on top of it. I can’t move out cus I would get into the ring. And if I stay inside it I’m in the s damn smoke bomb I can’t heal, vision is obscured. This is a good use of smokebomb and ring of frost. Hunter almost dies. Luckily the rogue stepped into the previously laid trap. Hunter goes to 210 hp, smoke bomb clears out and the rejuv + swiftmend barely save the hunter. Mage dies soon after. My mistake was not going tree form from start, rogues’s mistake was going back onto that trap. What’s important is that ring of frost smoke bomb combo after a deep freeze, that’s a killer.

Next one is a really common and powerful setup, frost dk holy pala. After a stun on dk I try a cyclone on pala but I immediately get death gripped. I do warstomp then cyclone. Death knight is one me so that leaves my hunter free to dps. Dk freezes us. Pala bubbles, dk was going kinda low. I rejuv and put lifeblooms on myself. Issue with dk on me is that It will be harder to link cc to my hunter. But on the other hand my hunter will do more damage.

Pala bubble ends you can see I have diminishing returns on cyclone on him, I get stunned and silenced at the same time, a mistake here. I trinket and stun the dk. I put lifeblooms on me again. I know pala is staying fairly close to rebuke me. I start a cyclone it gets arcane torrent. I put 3 lifeblooms on.

Hunter does scatter on paly and then a trap. I fake cast a healing touch and dk bites it he uses mind freeze. This is his cooldown on mind freeze. I do a real healing touch now. Notice I was going down even with hots on myself against good dks I need to cast or kite. Now what I wanna do is get a cyclone after that trap. But I have to healing touch myself again because of so much pressure. And now I start a cyclone.

That fake cast allowed me 2 healing touches and a cyclone. Yet I am still at 50k hp I can’t really run with this dk around my hunter won’t get the damage in then. Dk going down he uses his shell. I’m hoping for another cyclone on healer but this time I get interrupted. I run a bit in bear form. I do wild growth. And even with a scatte + trap + cyclone combo dk did not go down but I went to 30%. Dk is putting a lot of pressure.

Another scatter and then a trap on the paladin. I root dk. Got full lifeblooms on myself though not enough to keep me alive. Trap end and I do instant cyclone with nature swiftness. Dk almost dies but I believe he summons his pet just to kill it and healhimself. And the death knight survives once again.

I do another fake cyclone cast. I start a new cast but pala stuns me. I go back to healing myself. You can see the damage and healing I’m taking here. Again scatter shot on paladin, then the trap. I go bear form and bash the pala. I used the nature swiftness for instant healing touch this time. So I go warstomp then cyclone. Paladin trinkets. I’m trying to run away from dk. I start a healing touch and a fake it. Then I go for real one. The paladin almost got me with rebuke he was just an instant too late. Paladin gets scatter I get silenced. We get frozen hunter gets out with bestial wrath.

I run back and forth, always keeping los of hunter. I try to outrun dk but I get stunned. This arena was very intense, a lot of healing needed, keep in mind that my hunter stood still and fired while we both put cc on paladin as much as we could. This made him use up a lot of mana without even realizing. I go for a final stun on pala. Then a scatter and a trap. Nothing he can do this time. Dk dies.

 Next one , double melee dps,I get pulled by dk. His name is terminator, so I don’t go for him, it is common knowledge you can’t kill a terminator, I have no choice but to go for the retribution. Damage taken on me, crusader strike 8k, I stun retri, he trinkets, frost strike 8k, 7k Hamstring on retri druid goes tree. I am at 35k hp 3 seconds after the battle started. Frost strike for 17k. Retalion , druid gets strangulate, I bladestorm. They planning to switching on druid, druid goes los, after bladestorm I piercing howl to slow them.

Pala goes bubble, look at druid’s hp, dk gets rooted. Shatter throw then charge pala gets one heal in then is back on the offensive. Trinket frozen, hamstring pala, fear , then warstomp, stun on druid aaand he is dead. Powerful nuke by the 2 melees. Issue here was not getting prehotted before getting pulled by the dk. Druid’s mistake was not using trinket on paladin stun.

 In 3vs3, we’ve got dk rogue resto druid. I am with mage and resto druid on my team. We go for the rogue. They are attacking me. And I will present to you the cocky bladestorm. To do a cocky bladestorm you need, 2 melees attacking you, any 2 melees will do, don’t discriminate. Go zerk stance, use sweeping strikes and recklessness. Then bladestorm. Druid is not cced.

Get some help with a freeze on the rogue. Rogue uses a cloak of shadows. Druid gets cyclone. Execute for 10k execute for 15k.

Next I am discipline priest , my dps is an elemental shaman, one of the last of his kind, a dying breed getting interrupted into not playing arenas.

But what I wanted to show you is how this affliction warlock and arcane mage play. Warlock starts dotting elemental. I shield. Polymorph gets interrupted by elemental. This is the important part, mage spell steals fear ward and lock fears me right after, I know the nuke power of this setup so I trinket. Elemental has full hp and renew on, situation seems under control. I go behind graveyard to be in loss of possible polymorphs.

Elemental gets counter spelled. Arcane blast arcane blast shield on ele, I get death coil. 2 seconds 1 second, spamming pain suppression penance he is dead. 3.7k resilience on that elemental.

Let’s see that again. The dots burn through my shield, an arcane blast for 30k a shield from me, a death coil and really, really powerful nuke.

Last arena for this episode, a 3vs3 and my partners start up mounted on carpets, they do this to confuse and disorient the enemy. The enemy is like uu carpets, and when did I last vacuumed? This lets my hunter open with a lightning attack on the bedazzled enemy warlock. He cowers away behind pillar. Rogue goes for hunter. Hunter disangeges. Worlock trinkets sap, cyclone on rogue. Enemy warlock is affliction, he is in a fear from my warlock.

Rooting rogue, a rooted rogue is a docile rogue. Scatter on resto shamy he can’t dispel rogue. Rogue doesn’t wanna stay docile he clock of shadows. I get death coil that send me into the middle and then a fear is linked to it. Hunter at 60%. Trinket fear. I have diminishing returns on cyclone on rogue so warlock puts a fear on him he trinkets. I’m pet silenced. Hunter at 27k, using nature’s swiftness with healing touch as I get blinded hunter goes deterrence. My warlock gets hexed. Cycloning their warlock dispelling mine, ha who’s got the free warlock we do ha ha. Kidney shoted by rogue they might switch to me. Dispelled hunter. My warlock fears their warlock because he likes fearing other warlocks. Nature’s grasp to root rogue and I am garroted trying to make my way back behind pillar. Enemy healer gets scatter and then trapped. My hunter gets feared again. My warlock is also feared.

Warstomp at 24k. My warlock fears the enemy warlock again, I told you he likes fearing warlocks. I go to 7k from rogue and dots I go tree form., 3k hp. Regrowth 14k. Enemy shaman feared. They switch back on hunter. Cyclone warlock as I get feared. Fear on shaman again. Followed by a scatter. I’m also feared, Rejuv on myself. Rejuv on hunter. Hunter disengages. 2 lifeblooms on him and I’m feared. 3 lifeblooms and shammy got mana totem up. Enemy warlock feared yet again. And they switch back on me which means both my hunter and my lock are free to dps. Enemy healer gets scattered and then trapped. Full duration trap this time, very important. I’m silenced I go bear and pacify the rogue through the power of bash. Rogue dies soon after.

That’s it for this episode I hope you enjoyed it, check the links below this video if you wanna see an UI tutorial from me, it’s a bit old but it’s still useful for those interested. Also there is a link to my facebook account if you wish to follow me on facebook. Using facebook mostly to let ppl. know when I release new videos.

Arena Guides S9ep01

1st thing you do when you enter the arena, 1st thing you do , you check how much mana your enemy has. That sets you in a state, that let’s you know that you are fighting double dps or dps and hps. If you are fighting double dps go into a state of full awareness, be ready to use all your cooldowns, it’s going to be a short battle. If the double dps are melees, they are most likely going to go for your healer. Melees do better against healers because they can follow them behind pillar and interrupt them. If it’s double ranged stay close to the boxes and be ready to use them for your own advantage. Ranged have more cc and and will most likely focus on cc-ing your healer while killing dps.

If you are fighting against healer and dps, you can be a bit more relaxed, do a little bit of planning, should you try to win with cc, with burst, a combination of the two or will there be a mana battle.

Let’s check out a couple of games, I’m going to be playing multiple setups, for your viewing convenience.

Warrior Druid vs priest dk. Bladestorming on the prist , dk pulls me back and prist goes loss. Nice trick right there. Dk gets rooted, I get slowed also. Priest comes out to pop shadowfiend. I use throwdown on shadofiend I don’t want the priest to get any mana. My stun is meant to buy my druid enough time for a cyclone, he can’t cyclone even with fake cast because dk is on him, he warstomps and that’s enough for me to go pillar. Priest gets no or little mana and part of the game is won right here.

You will notice I’m trying to be on the priest, the priest is a really good target for warriors.

Dk comes to mess up with my plans, I’m slowed can’t catch with priest. Pointless to keep on him for the time being I switch to dk a bit. Druid came close to warstomp so now dk is going to take advantage of that and freeze us both in place. All of a sudden I’m at 37% hp with priest doing holy fire. My healer trinkets. I switch back to priest. I kept on him this entire game I’m not going to let him mana burn. Dk goes back after my healer a switch can mess up with druid healing but this leaves me again free on priest, never a good idea.

His switch didn’t work, comes back on me as I’m almost getting the priest down he trinkets throwdown, dk arrives just in time and the priest escapes me. I can’t follow him with the dk crap under me most efficient thing to do is switch to dk. Dk jumps down and pulls me down while priest is doing divine hymn. Good move by dk, I can’t interrupt that divine now.

I try a heroic leap maybe I can still reach him but dk is on top of things with icy touch. Priest is doing hymn of hope. I intervene to my druid hoping to get closer. It’s too late , I switch back to dk.

My druid goes close to the priest to stop any attempts of drinking but that lands him a fear, he has no trinket. Priest realizes it’s all or nothing, no chance of mana wining this so it’s only cc and nuke now so he uses what little mana he has left on a holy fire and then smites. I go retaliation to make them pay for their aggressiveness. Dk tries to link to the priest fear with a freezing but it’s too late. He shouldn’t have tried to nuke through retaliation but really he had no choice. Game was lost in the initial stages when dk was on my healer and not on me for too long of a time.



Next one I’m playing as a healer, a resto druid. We are going against a double melee dps team, arms warrior prot pala. Well double dps team, I will consider the prot in the dps cathegory you will see in a moment why. I guess he could have been retri that also works.

My lock goes to center to put his portal the double melees take this time to get to the center of the arena. That leaves me in a fairly vulnerable position as I have no pillar to put between me and them.

Fight starts with lock going for the warrior. Paladin does a shield silence on lock. I get out of stealth I place rejuvenate and lifeblooms. My lock does an aoe stun and then an aoe fear. Warrior is had berserker rage on I believe, pala is feared, he quickly trinkets. This is my chance to put a cyclone on him so I do that.

But remember what I was saying about positioning at start, it has got me too close to them and I was really fearing a switch. Just look at my hp I am full hp then in 2 hits warrior gets me to 80k. I do rejuv, I do Nature’s grasp for instant root warrior of course bladestorms it and when I try to travel out run in I get a daze from the pala and then a stun.

All of a sudden I’m at 40k and stunned. 5 secconds on that stun I insta trinket. I went to 30k I use both barksin and battlemaster and go tree form. I get a charge stun I’m at 35k. I use the health stone and the instant healing touch. I’ve just used all my cooldowns in 3 seconds.I start spamming regrowth on myself and for a while I feel safe. This was a really nice switch by the 2 melees. I put rejuv lifebloom lifebloom lifebloom. Then I put a rejuv on my dps I’m thinking they might switch again. I do an instant root on the pala. Warrior gets a throwdown on me and even if my lifeblooms bloomed I’m still not doing so ok with my hp. My tree form is out and I’m at 90k.

I go to 60k during the stun and I swiftmend. I have no more cooldowns to use there is no chance I’m getting a free cast , I can only put hots on myself and to hope they will be enough. I’m at 25k, going low yet again I warstomp. I get a stun on myself but notice it has diminishing returns 1 second something. If this would have been a full duration stun the I would have been dead, perhaps pala should have used this stun on my dps instead. Perhaps not in this stun I go to 3k. Luckily my lock manages to finish off the warrior but still I’m at 3k. I swiftmend for 20k and the battle is won. Notice the nice switch the double melees did on my druid they got me low twice.

Speaking of double melees here’s one more. This time dk and retri. I am playing as discipline priest. Remember what I was telling you about positioning in the last arena. Here it works better. Very, very important my elemental goes to intercept while I stay at max range of him.

My elemental starts dpsing them and they are confused because we rushed them and because they are deciding. They are like let’s go healer we always go healer and we kill him. But no if we go healer the elemental will fuck us up. This indecision let’s my elemental get a couple of free shots in and dk goes to 64% and then 45%. I’m starting to feel confident about this arena but my confidence is short lived as 2 melees can pummel the hell out of an elemental. All of a sudden my elemental can’t dps if his life depended on it. And you will notice dk went to 35%. And then back up to 50%. Then 54%. All of a sudden I’m not feeling so confident the dk is able to heal and I can only keep my dps up for a limited amount of time. If my elemental keeps on the dk this becomes a lost game while dk heals himself my elemental gets pummeled, I go out of mana or I’m unable to keep him up.

My elemental switches to the retribution. I penance him I renew and notice how far away from them I’m staying. They get a bit closed and I get a repentance on me. Elemental does a hex on the paladin. Paladin insta trinkets and goes red for that powerful burst. They get close to me and I was expecting this, hoping to do a land a fear on a trinketless paladin. The dk gets the fear the paladin doesn’t, why I don’t know perhaps you guys can help me out on this one. Dk goes out of fear with Lichborne.

When paladin goes red he does insane damage our cc attempts were unsuccessful. My elemental does the best thing he can do he drops a earthbind totem and kites them which is exactly what I needed to keep him alive. Paladin drops to 18% he uses freedom to go down and then bubbles as he is too low on hp.

My elemental goes back on the dk and notice that dk that was at 45% in the beginning of the arena he is now at almost full. And at this point I was questioning dk’s decision to stay up. He could have gone loss of my elemental to avoid damage from my elemental. But it was the right thing to do as you will see he will get hp back up and use antimagic shell.

Dk goes on me and I’m headed for the slowing totem as that is my lifeline against 2 melees. Paladin uses up all the rest of his mana on healing himself and rejoins the fight.

And now the dk goes to 35% hp again but then back to 50 then back to 30. They continue on my elemental to lock him down. I get stunned , elemental manages to root them down. Thy switch to me and just look at the dk’s health it goes back to full again with my elemental shooting him. I fear them and this time they both eat it. I bring myself to full and dk does spell simulacrum on my pain suppression and now I’m really pissed of with him how there he steals pain suppression like that. Nice move from him right there he played really well.

I keep running back and forth close to the totem. Now that they switched on me my elemental is finally free to nuke like he likes to and he switches to paladin for it seems the dk is invincible. Paladin starts at full hp but a free elemental is a free elemental , a fear and in a couple of seconds pala goes down.

Good play from both of them and I thank them for this arena.


This new series of guides is meant to provide you with some knowledge that will improve your arena game play. It is not intended for any class in particular but instead will look on how various setups work.

These will not be magical videos, you are not going to just gain 500 rating after watching them, but hopefully you will become better. I’m not the best pvp-er in the world and I’m not the worst either. I’m just going to share some of the knowledge that I already have as well as add some videos of fellow pvpers.

I’m currently at around 2k rating with some of my characters so if you are above 2k then you might already know many of the things I am about to explain. You might be able to find videos of higher rated ppl. interesting to see yet unfortunately not many of them explain what they are doing and why.

If you do come across any good pvp guides, made by you or by someone else mail me a link .

So… lets begin with a more general look on pvp and arenas, a basic look, there are 3 major components that determine your overall success in pvp :

1. Strategy
2. Addons
3. Key Binds and Macros

In most of the arena videos I will discuss strategy. I believe you can improve yourself if you see what strategy a certain setup uses in order to get a kill, even if you don’t play that setup you are bound to play against them. Knowing what your enemy does, knowing it’s weak and strong points will improve your gameplay.

Regarding addons I’ve made a couple of guides on, check the combat addons and the arena addons guides if you wish to know more about addons. I will add pointers that relate to various addons in my future videos.

Good key binds and smart macros are essential when it comes to improving your reaction time and your ability to successfully take advantage of certain situations. I will also make key binds and macros guides. When I’ll have a bit more time.

Now a bit of talk about 2vs2 and 3vs3. The normal progress that you should be aiming for is to 1st get 1900 in 2vs2 and then you should switch focus to 3vs3. 2vs2 should, at least in theory be easier till 1900 than 3vs3. And there isn’t really the motivation for achieving more than 1900 in 2vs2 , at least from my point of view, since you can’t get any new items. Initially I didn’t agree to the nerf of 2vs2… being forced to do 3vs3 for better items was something I was against.

I was quick to change my mind though because of the many endless games that can go on in 2vs2. Those kind of games that last for 40 minutes and in which neither side has what it takes to take down the enemy team.

In the end you win or loose because one of the teams gets too bored and starts making mistakes or starts going too aggressive for their own good. If the battle goes on for 45 minutes both sides loose points. Loosing points makes sense though, you wouldn’t want to promote double healer teams that win rating just by lasting 45 minutes.

Let’s check out a couple of games. Here is one from a while back, I was mostly deadly geared in furious times. On the left we a setup that used to be very popular: unholy dk and prot pala. And yes… I know what the forum trolls are going to say. It’s Overpowered you noob.

All setups are overpowered, more or less. Try to play an overpowered setup, doesn’t matter how skilled you are if you are playing double priests you ain’t gonna win. This movie was made after the nerf. to the prot pala stun and spellpower. and after the nerf to the dk pet stun. This setup was really overpowered before the nerf.

Anyway since the nerf I haven’t really seen many prot. Palas around. And that is just a shame. Paladins choose to go with Holy because they get the instant Holy Shock, well that and other things, but the point is that they gain survivability at the cost of offensive power. Too much survivability and yes… you will win against double dps, but you will have endless games against healer + dps.

Actually a prot-holy, with his silence and stuns can be more aggressive than a holy one, but on the other hand they are easier to CC and interrupt. Given the lack of an instant cast I think that nowadays the only class that can play together with a prot-holy pala is the Dk, just because the dk can survive on it’s own for a while longer. A more riskier setup, but more fun at the same time.

So.. the pala is prot-holy. We are facing double druids: one feral one resto. Double druids… a not so common setup. I just took a random game from my recordings. Well the setup obviously works since these guys managed to get above 2k. It’s the constant cyclones. Luckily there is a thing called diminishing returns, each cyclone lasts half as long as the previous one. After 3 cyclones you become immune to them for 15 seconds. That is the time to try to get a kill. This can easily turn into an endless battle, especially since the druid is fully resto, all the way up till Wild Growth.

Just like any other good druid would do, this one does the proper chain of cc. 3 cyclones and then a bash. His mistake is that he is trying to CC my healer while my gargoyle is up. When a dk. has his gargoyle up means his intention is to go for a kill. Play defensively then. This druid, after the cyclone and the bash had 1 rejuv and 1 lifebloom on him.

His cyclone gets interrupted. Pala has the chance to throw me a heal. And now the feral does a cyclone, which is an ok move by him as I was going for a kill, I used the ap trinket and gargoyle. But his cyclone is with DR, so it’s 3 seconds. After the heal on me the pala throws in a beautiful stun. As he starts nuking, he gets a cc from the feral. The resto had just been in bear, his cyclone was interrupted, and now he got a stun while having only rejuv on himself.

He’s dead by the end of the pala stun. Didn’t even get a chance to use pet stun , silence or empower rune weapon.


Let’s check out a classical matchup. Warrior druid on the left, priest rogue on the right. I start with a piercing howl right before charging. That fortunately brings out the rogue. Anytime I’m fighting against priest + dps, no matter what setup I’m playing, as long as it’s healer + dps, I’m thinking about being able to mana outlast them.

Usually against non priest healers there is some sort of cc required to win the game, against priests cc is less effective, and especially against priest rogue.

That is because when the priest gets a CC, the rogue can stun / evade and just run away from a warrior. Not to mention that a good priest can bring up a rogue from the brink of death with shield, penance, renew and pain suppression if necessary. So if you are fighting against priest rogue as dps+healer then perhaps your best option is to survive until the priest goes out of mana.

No, that’s not true… Of course this varies from setup to setup. If in your setup the rogue can’t easily kite you or loss you then you should go for rogue while cc’ing the priest.

On this fight I went mostly for the priest. In this kind of battles the rogue will most of the time be on the warrior, with stuns and poison slows it really keeps the warrior in check, and unable to do a proper damage sequence on the priest. Doesn’t matter if the druid removes my poisons, the poisons quickly get reapplied and the -70% move speed allows the priest to just walk away from me even if hamstringed. You will see this priest losses me a lot which keeps me from charging him and catching up.

That is why I’m forced to switch to rogue fairly often, you wouldn’t want to just run at -70% speed after a priest while the rogue is hammering your back. Doing damage on the rogue make the priest come out of loss which gives me the chance for a charge. After the charge I hamstring him, but without much use, as the poisons keep me slowed.

To counter this I had the druid cycloning the rogue while having abolish poison on me at all times. Having me on the priest also makes it harder for him to mana burn.

Even so, if the rogue is properly slowing you down, might be a good idea to just go for him and just hope that you can burn through his cooldowns before he can burn through yours. The battle will usually get decided by mana.

The priest and druid have a separate mana battle on their own. With the priest trying to fear and mana burn the druid, and with the druid trying to loss and cyclone the priest. An important point in this matchup is when the priest uses shadowfiend or when the druid uses innervate. Try to CC the priest’s shadowfiend, keeps him from getting more mana. Try to dispel innervate.

Eventually I had no choice but to go for the rogue. As we were wining the mana battle they started playing highly defensive. When the priest would drink the rogue would use a stun and then runaway from me. This defensive play also gave a chance for my druid to sit and drink. And that ended up in having the battle reset.

The priest was nuking, healing and drinking. When my druid was going to stop him from drinking he would fear and mana burn him. This good play by the priest had my druid go oom once again and the battle was lost.

In another fight against exactly the same team, that same defensive play that made them win earlier got us a kill on the rogue. Priest went loss drinking. The rogue had used his other defensive cooldowns so now he used sprint to loss me. I had no hamstring on him as I had both charge and intercept off cooldown. I’m trying to position myself between priest and rogue so that if they get los of each other I also get a charge on the rogue.

This works out nicely with insect swarm and deep wounds ticking away at the rogue while he is losing me and his healer at the same time. I slow the priest with piercing howl so it would be even harder for him to catch up with the rogue. The rogue almost escapes me at this corner. One hit and he is dead. Though even if he escaped me here the priest would have still have gotten a cyclone.

On this match we have Unholy Dk and Holy Pala against Rogue Mage. 2 very common setups. As Holy/Unholy against double dps teams, your main goal is to survive and use cooldowns fast. We start up with consecration and Death and Decay, maybe bring up the rogue and prevent a sap.

Good rogues will usually be able to sap through the Death and Decay. They sap as it finishes or they use cloak of shadows. So I’m sapped pala get pollyed. And this is their 1st mistake they should have sapped the pala and then link a poly to it. Don’t know what their intention was, pala might have been in combat though I can’t really tell. Since the pala is pollyed that usually means they gonna open up on me. So I don’t trinket the sap. Rogue starts with the classical cheapshot kidney shot.

I trinket the kidney, this is an ok move, although it leaves me open to a cc chain and a switch on pala. But most teams don’t usually switch and even if they would, pala would dispel poly and could sacrifice Hand of Protection to remove Blind so I’m good to go anyways. Pala trinkets the 1st polly, which means the 2nd one will last half as long.

He then uses divine sacrifice which means he is taking some of my damage which means he can’t be cc-ed again. And even so he runs opposite of the mage, the mage can’t reach him to polly him. You notice the mage runs after him and looses valuable time.

And there we go a nice polly by the mage there, exactly after divine sacrifice was over. But paladin bubbles out of it. Antimagic shell is up, rogue tries to run and reset the battle while the mage pollys me. But I get instant dispelled and rogue gets pulled back. He vanishes and sprits but it is too late for him.

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